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16. Infantry Valor

16.1 General

Valor is a reflection of an infantry unit undergoing battle hardening or extreme motivation, giving them the will and/or the courage to take the fight to the enemy. Valor applies to infantry units only.

16.2 Checking for Valor

Unit Valor check
Squad ≤ Casualty Rating
Half squad ≤ Casualty Rating
Leader ≤ 6

Whenever an infantry unit makes an AP or AT (to-hit) attack dice roll that yields a natural, unmodified result of two (⚀⚀), the attacking unit checks for Valor. If the attack that initiated the check was an AP attack conducted by a fire group, all units in the fire group check for Valor. A squad or half squad becomes valorous on a dice roll equal to or less than its Casualty Rating, and a leader becomes valorous on a dice roll of 6 or less. A Valor marker is placed on a valorous unit.

16.3 Valor Effects

A valorous unit can ignore the first Casualty Point inflicted against it. A valorous unit adds +1 to its inherent APFP when making an AP combat attack, and doubles its inherent APFP rating when conducting, or defending against, a close assault. The APFP ratings of support weapons fired by valorous units are not increased; only the inherent firepower of the unit is increased. A valorous unit subtracts -1 from any ATFP attack dice roll.

16.4 Unit Consistency

Valorous squads may not be split into two half squads, nor may valorous half squads be combined with another half squad to form a full squad. A valorous squad reduced to a half squad (by combat) retains its valorous status.

16.5 Heroes

A hero will be provided only by special scenario rule. When a hero is provided in the scenario's OOB, a leader counter with the appropriate Leadership Modifier is used, and a Valor marker is placed on the hero. A hero may use the Leadership Modifier in the same manner as leaders.